Apart from modeling and texturing, my other responsibilities were to set a visual target for the monsters and developed the look for the corrupted (dark) and king version of the monsters. All the models were done in Maya and all the textures were hand-painted using Photoshop and ZAppLink (ZBrush).
Here's a sample of how the model looks like in the game. This one was taken with an iPad. All the in-game models use 256x256 texture.
(More to come)